Cloud gaming service expands to more devices
The rollout brings the catalogue to smart televisions without additional hardware.
A cloud gaming service has expanded to a wider range of smart televisions, letting subscribers play its catalogue without a console or dedicated hardware, using only a controller paired directly to the set.
The pitch and the physics
Removing the hardware requirement is the whole promise of cloud gaming. The obstacle has always been latency: the round trip from controller to distant server and back is fine for a slow strategy title and punishing for anything requiring fast reflexes.
- Support added for several recent television model years
- A wired connection is still recommended for competitive titles
- The catalogue matches the existing subscription tier
Adoption has been steadier than early skeptics expected, though it remains a complement to local hardware rather than a replacement. The audience it serves best is the one that wants to try a game without buying a machine to run it.