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Cloud gaming service expands to more devices

The rollout brings the catalogue to smart televisions without additional hardware.

Cloud gaming service expands to more devices

A cloud gaming service has expanded to a wider range of smart televisions, letting subscribers play its catalogue without a console or dedicated hardware, using only a controller paired directly to the set.

The pitch and the physics

Removing the hardware requirement is the whole promise of cloud gaming. The obstacle has always been latency: the round trip from controller to distant server and back is fine for a slow strategy title and punishing for anything requiring fast reflexes.

  • Support added for several recent television model years
  • A wired connection is still recommended for competitive titles
  • The catalogue matches the existing subscription tier

Adoption has been steadier than early skeptics expected, though it remains a complement to local hardware rather than a replacement. The audience it serves best is the one that wants to try a game without buying a machine to run it.

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